The world building though looks on an even greater level than the first game. Free-running + zombies blissSubscribe to IGNs channel for reviews, news, and all things gaming. Watch the new gameplay trailer for the upcoming open-world action role-playing game, Dying Light 2 Stay Human, and get a closer look at the enemies you'll en. To me, it just isn't and isn't looking like it has changed that much from the videos I've seen like there's no reason to go in and clear with a molotov or a whirldwind (which can be satisfying) because you're just going to get virals or more spawns in less than a minute. honestly, all this would be fine if the combat itself was actually more varied. And how finicky the parkour can be ("Why can't I grab this ledge as I'm falling?! Why can't I use the hook reliably to zip back up!"). And the respawn rate of zombies ("Oh, another one is crawling out from under that car.how many of you are under there? Is this a clown car?!"). All outcomes are included.What Happens I. I'm also sick of lockpicking (and from the videos I've seen it is back and unchanged in 2) or sidequests that reward me with Blueprints I already have. I show in this video what happens if you decide to help Hakon or Leave him to Die at the beginning of Dying Light 2. The world design is really top notch, but at this point I'm just roof leaping from waypoint to waypoint and not really engaging with the zombies, and when I do I just molotov or shoot them with all the guns. Yeah and it was just more "keep chasing after this chick." stuff.
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